God of War's original creator says don't use his criticism as cover to harass Laufey's director
David Jaffe's livestream remarks about God of War Laufey creative director Ariel Lawrence went viral and were picked up by people attacking her. He posted that using his old grievance that way is "low."

David Jaffe, who created the original God of War before leaving the series in 2007, has publicly asked people to stop using his criticism of God of War Laufey's creative director as a reason to go after her.
What he said, and what happened next
In the follow-up, Jaffe did not withdraw the personal part. "I personally didn't like Ariel and I don't THINK she cared much for me back when we worked together," he wrote. "Oil and water, just very different types of people." What he objected to was the use being made of it: "For people to use my experience with Ariel as an excuse/launching pad to make personal attacks on her is just low." He described her as a real person with a life, feelings and people who care about her.
The context around the game
Laufey has been the target of sustained pre-release hostility aimed at its creative direction and casting, and Jaffe's stream landed in the middle of it. Lawrence has worked on the series since the 2005 original, where she started as an assistant producer - a detail Jaffe himself pointed out, along with the observation that she was probably better liked on that team than he was. Sony and Santa Monica Studio have not commented.
Why it matters
Criticism of a game and a campaign against the person making it are different things, and the gap between them keeps getting closed by people quoting developers out of context. Jaffe, who is not short of opinions about Laufey, drawing that line himself is worth noting.
Why it matters
A franchise creator separating his criticism of a game from the harassment of the person making it is a distinction that keeps getting collapsed in pre-release pile-ons.