Deadlock's City Never Sleeps update rebuilds the map and puts six new heroes to a vote
Valve has shipped Deadlock's biggest update in months, splitting the map into four themed districts, adding a corrupting secret shop and lining up six new heroes that players unlock by voting. The first arrives October 2.

Valve pushed Deadlock's City Never Sleeps update live on September 29, and it is the kind of overhaul that makes an unfinished game feel like a different one. The studio's announcement promises "a massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, accessibility options, and more" - and unusually for Valve, it came attached to a long note about where the project actually stands.
A city, not a lane diagram
The map has been carved into four themed districts - Plaza, Chinatown, the Haunted Lot and the Theater - each with its own look, its own neutral creatures and its own points of interest. Those points of interest come with strings attached: the Sunken Plaza hands out souls but cuts you off from outside audio, while Chinatown's bell tower pays out cash if you can keep ringing it on time. Steam vents have been added as ambush routes, and there are new pickups scattered around, including healing snacks and crates you have to melee open.
The Broker will make your items worse
The update's most interesting addition is a roaming secret shop called the Broker, which turns up in random spots on the map. Trade it an item and you get back a corrupted, higher-tier version - stronger, but carrying a drawback the base item didn't have. It is a deliberate gamble rather than a straight upgrade path, and it should make late-game builds a lot less predictable.
Six heroes, released by ballot
Nurse Harrow, Deadman Danny, Baba, Solomon, Violet and the long-rumoured Rat King are all in the update, but not all playable yet. Players vote for who they want next in a pre-match lobby, earning votes by playing and more for winning, and Valve is releasing them two a week on Tuesdays and Fridays starting October 2.
Valve on what comes next
The announcement also doubles as a development update. Valve says it worked on several things in parallel this year rather than focusing on one theme, including progression and hero and hideout customisation, and describes other work as "more speculative" - large item redesigns and alternate game modes that would widen the game's scope. Midboss, Guardians and Walkers are named as important but not yet touched, and older hero remodels will be done gradually in future updates. The studio's reasoning for shipping unfinished is blunt: building a multiplayer game is "very hard and risky," and getting it into players' hands early is how it manages that risk.
Why it matters
Deadlock has spent two years in a strange half-public state, and this is the clearest signal yet of how Valve intends to finish it - and the first time in a while it has said out loud what it is not working on.
Why it matters
It is Deadlock's biggest content drop since Old Gods New Blood, and the attached development note is the most detail Valve has given about the game's roadmap - including features it admits may never ship.