AnnouncementConfirmed

A Game About Digging a Hole is getting a four-player sequel, rebuilt from scratch

The creator of last year's surprise hit has handed the sequel to Mi'pu'mi Games, which rebuilt the game from the ground up so four people can dig together. It is called A Game About Digging a Hole Together, and it has no release date.

Image: Steam announcement

A Game About Digging a Hole Together is real, and it is not being made by the person who made the first one. The sequel was announced on Steam on September 29 by the original's creator, who signs his posts as Ben, and it answers the two requests he says kept coming back after the first game took off: people wanted more to do, and they wanted to dig with friends.

What is new

Online co-op for up to four players is the headline, with crossplay; the Steam page lists both online co-op and cross-platform multiplayer. Around that sits a bigger world with more playtime per run, multiple terrain types, four categories of tools with more upgrades to buy, more to find and collect underground, and a completely new beach setting. Collectibles you dig up get displayed back at the beach. Digging alone is still supported, and the announcement is blunt about why that option exists: "you still can if, like us, you don't have any friends."

Why a different studio

Ben says he built the first game in a few weeks as a side project while his main focus was Solarpunk, and never expected what followed. He handed the sequel to Mi'pu'mi Games, which had already produced the console versions of both A Game About Digging a Hole and Solarpunk. There was a practical reason as well: the original's code was, in his words, "not exactly built with a sequel in mind," so Mi'pu'mi rebuilt it from scratch. That is what made proper multiplayer, crossplay and a shared foundation across platforms possible from day one.

When you can play it

Not yet, and nobody is saying when. Steam lists the release date as to be announced, with Mi'pu'mi Games as developer and rokaplay Select and Shochiku as publishers. PureXbox reports it is also lined up as a day-one Xbox Game Pass release, with no date beyond "coming soon." There is no price either; the store page only promises it will cost less than a matcha latte.

Why it matters

The first game was a few weeks of work that turned into one of last year's unlikeliest hits. The response is not a content patch but a full rebuild by an outside studio, which is a much bigger bet than the original ever was.

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