Dressmaker's team says it has 1.5 programmers and a tsunami of bug reports
The cosy sewing game that blindsided Steam has published a post asking players for patience. Its developers have been pulled off Discord chatter, and the studio is adding people to handle the volume.

Dressmaker was pitched as a niche game. Ten days after launch it is one of the most talked-about things on Steam, and the team behind it has posted a frank note about not being built for this.
What the studio said
The post, written in the arch voice the game's updates tend to use and signed "Team Dressmaker", describes the week as something nobody on the team was prepared for: "we have also found ourselves as unprepared for these events as one holding an umbrella before a tsunami."
The practical consequences are specific. Where the developers used to read bug reports themselves and talk to playtesters directly, the volume of posts, reports and suggestions has grown enough that they have been "strongly discouraged from Discord community chatter to protect their poor, weary souls" — the post's own joking correction of the word "banned". And the team is small: "they still have only about 1.5 programmers and only so many hours in a day."
The studio says it has put "wheels in motion" to lighten the load and improve how bug reports and suggestions are handled, and asks for patience until new staff are up to speed. It signs off "aspiring to be more dressmaker than stressmaker."
How big this got
Dressmaker launched on September 21 from developer Cozy Lives, published by Free Lives — a studio better known for Broforce and Gorn, which makes the pivot to a $14.99 cosy sewing sim a strange one on paper. On Steam's own figures it now sits at Overwhelmingly Positive with 7,377 reviews, 7,227 of them positive. Valve's global top sellers list for the week of September 22 to 29 placed it sixth, above Graveyard Keeper 2 and Helldivers 2.
The studio's own account of the attention is the more telling part: TikTok, Twitter, Instagram, Facebook groups, games press, French national television, and "disgruntled gamers claiming that their favourite extraction shooter might be a dead game now that a girly game is beating it out in the number of players."
Why it matters
This is the version of success that nobody plans for: a tiny team with a hit it cannot staff. It is also a useful counterweight to the assumption that the Steam charts belong to shooters — a sewing game spent a week sitting in the same conversation as them.
Why it matters
A two-person-scale team has a genuine Steam hit and is publicly struggling to keep up with it — a reminder of how thin the support behind a viral indie success usually is, and of how quickly a 'niche' game can outdraw big live-service titles.