Marvel's Wolverine patch lets you switch off the collectible scent trails
Insomniac's update 1.001.006 for Marvel's Wolverine adds settings to turn off the scent trails, audio cues and root markers that point you to optional collectibles. Players have criticised that guidance since the game's September 15 launch.

Two weeks after launch, Insomniac Games has given Marvel's Wolverine players the option many of them asked for: turning off most of the on-screen guidance that points to collectibles. The PS5 update, version 1.001.006, went out over the weekend. Reports date it to September 26, with some outlets covering it a day or two later.
What you can now turn off
A new Senses section under Settings, then Gameplay, has three separate toggles: Whisky Bottle Scent Trails, Material Crate Audio Clues and Nightmare Door Roots. Each one controls a different optional hint system, so you can keep any you find useful and disable the rest.
The fine print
The switches only apply to optional content. Senses that the story depends on still appear. Insomniac's notes give the example of tracking Red during the mission The One That Got Away. If you equip the Whisky Finder or Crate Finder Adaptations, those override your settings and bring back the matching cues.
How we got here
Since release, the scent trails have been the game's most-discussed complaint, with players arguing they made exploration feel too guided. An earlier update toned the effect down. As reported by GamesRadar+, Insomniac said at the time that it was looking into toggleable options, and this patch delivers them.
Also fixed
The update also fixes a number of crashes, a bug that could leave you stuck while sliding down a tree in The One That Got Away, Wolverine's claws being misaligned in Photo Mode, objects turning white after long play sessions, and a doubled-up bathroom sign in the casino.
Why it matters
If the constant guidance put you off exploring Wolverine's world, you can now find collectibles on your own terms without losing the story cues. It's also a quick response to feedback from a major first-party studio, finished within two weeks of launch.